Chapter 1
Language Fundamentals
1. Source file’s
elements (in order)
a. Package
declaration
b. Import statements
c. Class
definitions
2. Importing
packages doesn’t recursively import sub-packages.
3. Sub-packages are
really different packages, happen to live within an enclosing package. Classes
in sub-packages cannot access classes in enclosing package with default access.
4. Comments can
appear anywhere. Can’t be nested.(No matter what type of comments)
5. At most one
public class definition per file. This class name should match the file name. If
there are more than one public class definitions, compiler will accept the class
with the file’s name and give an error at the line where the other class is
defined.
6. It’s not required
having a public class definition in a file. Strange, but true.
J
In this case, the file’s name should be different from the names of classes and
interfaces (not public obviously).
7. Even an empty
file is a valid source file.
8. An identifier
must begin with a letter, dollar sign ($) or underscore (_). Subsequent
characters may be letters, $, _ or digits.
9. An identifier
cannot have a name of a Java keyword. Embedded keywords are OK. true, false and
null are literals (not keywords), but they can’t be used as identifiers as well.
10. const and goto are reserved words, but
not used.
11. Unicode characters can appear anywhere in
the source code. The following code is valid.
ch\u0061r a = 'a';
char \u0062 = 'b';
char c = '\u0063';
12. Java has 8 primitive data types.
|
Data Type |
Size (bits) |
Initial Value |
Min Value |
Max Value |
|
boolean |
1 |
false |
false |
true |
|
byte |
8 |
0 |
-128 (-27) |
127 (27
– 1) |
|
short |
16 |
0 |
-215 |
215 - 1 |
|
char |
16 |
‘\u0000’ |
‘\u0000’ (0) |
‘\uFFFF’ (216
– 1) |
|
int |
32 |
0 |
-231 |
231 - 1 |
|
long |
64 |
0L |
-263 |
263 - 1 |
|
float |
32 |
0.0F |
1.4E-45 |
3.4028235E38 |
|
double |
64 |
0.0 |
4.9E-324 |
1.7976931348623157E308 |
13. All numeric data types are signed. char
is the only unsigned integral type.
14. Object reference variables are
initialized to null.
15. Octal literals begin with zero. Hex
literals begin with 0X or 0x.
16. Char literals are single quoted
characters or unicode values (begin with \u).
17. A number is by default an int literal, a
decimal number is by default a double literal.
18. 1E-5d is a valid double literal, E2d is
not (since it starts with a letter, compiler thinks that it’s an identifier)
19. Two types of variables.
- Member variables
· Accessible anywhere in the class.
· Automatically initialized before invoking
any constructor.
· Static variables are initialized at class
load time.
· Can have the same name as the class.
- Automatic variables(method local)
· Must be initialized explicitly. (Or,
compiler will catch it.) Object references can be initialized to null to make
the compiler happy. The following code won’t compile. Specify else part or
initialize the local variable explicitly.
public String
testMethod ( int a) {
String tmp;
if
( a > 0 ) tmp = “Positive”;
return tmp;
}
· Can have the same name as a member
variable, resolution is based on scope.
20. Arrays are Java objects. If you create an
array of 5 Strings, there will be 6 objects created.
21. Arrays should be
1. Declared. (int[]
a; String b[]; Object []c; Size should not be
specified now)
2. Allocated
(constructed). ( a = new
int[10]; c = new String[arraysize] )
3. Initialized.
for (int
i = 0; i < a.length; a[i++] = 0)
22. The above three can be done in one step.
int a[] = { 1,
2, 3 }; (or )
int a[] = new
int[] { 1, 2, 3 }; But never specify the size with the new statement.
23. Java arrays are static arrays. Size has
to be specified at compile time. Array.length returns array’s size. (Use Vectors
for dynamic purposes).
24. Array size is never specified with the
reference variable, it is always maintained with the array object. It is
maintained in array.length, which is a final instance variable.
25. Anonymous arrays can be created and used
like this: new int[] {1,2,3} or new int[10]
26. Arrays with zero elements can be created.
args array to the main method will be a zero element array if no command
parameters are specified. In this case args.length is 0.
27. Comma after the last initializer in array
declaration is ignored.
int[] i = new int[2] { 5, 10};
// Wrong
int i[5] = {
1, 2, 3, 4, 5}; // Wrong
int[] i[] =
{{}, new int[] {} }; // Correct
int i[][] = {
{1,2}, new int[2] }; // Correct
int i[] = { 1,
2, 3, 4, } ; // Correct
28. Array indexes start with 0. Index is an
int data type.
29. Square brackets can come after datatype
or before/after variable name. White spaces are fine. Compiler just ignores
them.
30. Arrays declared even as member variables
also need to be allocated memory explicitly.
static int
a[];
static int b[]
= {1,2,3};
public static
void main(String s[]) {
System.out.println(a[0]); // Throws a null pointer exception
System.out.println(b[0]); // This code runs fine
System.out.println(a); // Prints ‘null’
System.out.println(b); // Prints a string which is returned by toString
}
31. Once declared and allocated (even for
local arrays inside methods), array elements are automatically initialized to
the default values.
32. If only declared (not constructed),
member array variables default to null, but local array variables will not
default to null.
33. Java doesn’t support multidimensional
arrays formally, but it supports arrays of arrays. From the specification -
“The number of bracket pairs indicates the depth of array nesting.” So this
can perform as a multidimensional array. (no limit to levels of array nesting)
34. In order to be run by JVM, a class should
have a main method with the following signature.
public static
void main(String args[])
static public
void main(String[] s)
35. args array’s name is not important.
args[0] is the first argument. args.length gives no. of arguments.
36. main method can be overloaded.
37. main method can be final.
38. A class with a different main signature
or w/o main method will compile. But throws a runtime error.
39. A class without a main method can be run
by JVM, if its ancestor class has a main method. (main is just a method and is
inherited)
40. Primitives are passed by value.
41. Objects (references) are passed by
reference. The object reference itself is passed by value. So, it can’t be
changed. But, the object can be changed via the reference.
42. Garbage collection is a mechanism for
reclaiming memory from objects that are no longer in use, and making the memory
available for new objects.
43. An object being no longer in use means
that it can’t be referenced by any ‘active’ part of the program.
44. Garbage collection runs in a low priority
thread. It may kick in when memory is too low. No guarantee.
45. It’s not possible to force garbage
collection. Invoking System.gc may start garbage collection process.
46. The automatic garbage collection scheme
guarantees that a reference to an object is always valid while the object is in
use, i.e. the object will not be deleted leaving the reference “dangling”.
47. There are no guarantees that the objects
no longer in use will be garbage collected and their finalizers executed at all.
gc might not even be run if the program execution does not warrant it. Thus any
memory allocated during program execution might remain allocated after program
termination, unless reclaimed by the OS or by other means.
48. There are also no guarantees on the order
in which the objects will be garbage collected or on the order in which the
finalizers are called. Therefore, the program should not make any decisions
based on these assumptions.
49. An object is only eligible for garbage
collection, if the only references to the object are from other objects that are
also eligible for garbage collection. That is, an object can become eligible for
garbage collection even if there are references pointing to the object, as long
as the objects with the references are also eligible for garbage collection.
50. Circular references do not prevent
objects from being garbage collected.
51. We can set the reference variables to
null, hinting the gc to garbage collect the objects referred by the variables.
Even if we do that, the object may not be gc-ed if it’s attached to a listener.
(Typical in case of AWT components) Remember to remove the listener first.
52. All objects have a finalize method. It is
inherited from the Object class.
53. finalize method is used to release system
resources other than memory. (such as file handles and network connections) The
order in which finalize methods are called may not reflect the order in which
objects are created. Don’t rely on it. This is the signature of the finalize
method.
protected void
finalize() throws Throwable { }
In the
descendents this method can be protected or public. Descendents can restrict the
exception list that can be thrown by this method.
54. finalize is called only once for an
object. If any exception is thrown in finalize, the object is still eligible for
garbage collection (at the discretion of gc)
55. gc keeps track of unreachable objects and
garbage-collects them, but an unreachable object can become reachable again by
letting know other objects of its existence from its finalize method (when
called by gc). This ‘resurrection’ can be done only once, since finalize is
called only one for an object.
56. finalize can be called explicitly, but it
does not garbage collect the object.
57. finalize can be overloaded, but only the
method with original finalize signature will be called by gc.
58. finalize is not implicitly chained. A
finalize method in sub-class should call finalize in super class explicitly as
its last action for proper functioning. But compiler doesn’t enforce this check.
59. System.runFinalization can be used to run
the finalizers (which have not been executed before) for the objects eligible
for garbage collection.
